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Stuck in Jawbone
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Devlog
Version 0.9
May 06, 2020
by
Ethan Harvey
It’s been a long time since I’ve updated this one, but Stuck in Jawbone now has a few more NPCs, more clues (and better organized lists of them), an introduction, a table for converting stats to u...
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No more ugly borders! (Minor bug fix.)
August 30, 2019
by
Ethan Harvey
I opened the latest pdf file in Foxit Reader and noticed something: big ugly boxes around many (but oddly not all) of the links! That's what I get for not checking it in more apps before uploading. An...
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Stuck in Jawbone v0.8
August 27, 2019
by
Ethan Harvey
#update
Here's the August update of Stuck in Jawbone. And it's still August, so it's technically not even late! Changes include some rearranging of people, places, and things, pruning redundant text, clarifyi...
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Version 0.8 coming soon, but not today.
August 23, 2019
by
Ethan Harvey
1
#update
Almost done with v0.8! This version is mostly about making the section organization more consistent and navigable, clarifying and tightening the text. It's not going to look very different; I'm still...
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Gauntlet Playtest 2: Open Table Stress Test
August 04, 2019
by
Ethan Harvey
1
#playtesting
After the first playtest in June, I immediately started another month-long series on the Gauntlet. My players this time were Tom , Scot , Patrick, Adam, Will , Alex , and Brendan. Yes, that's seven pl...
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Playtesting Jawbone on the Gauntlet
July 29, 2019
by
Ethan Harvey
1
#playtesting
By June, I had an actual complete draft of the module, and I decided to playtest it on the Gauntlet , a gaming community I've been playing with for a while. I was a little intimidated to run a game th...
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Stuck in Jawbone public beta!
July 22, 2019
by
Ethan Harvey
Happy to announce that the first public beta of Stuck in Jawbone is available for download! Version 0.7.20 isn't beautiful, but it's playable, and I think I've caught most of the typos. If you use i...
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First playtest with Dungeon World
June 22, 2019
by
Ethan Harvey
#playtesting
The problem with playtesting a mystery module is that you have to keep getting new people to play it, which meant that sooner or later I was going to have to GM this thing for total strangers. So I de...
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Playtest with 5E
June 05, 2019
by
Ethan Harvey
#playtesting
I recently finished the third ever playtest of Stuck in Jawbone , and it was doubly successful: the players seemed to enjoy it, and I found a few gaps I'd overlooked. This was also my first "beta" pl...
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